Town: Iyuzeld Zmemol-glodumisg

Iyuzeld Zmemol-glodumisg

Iyuzeld Zmemol-glodumisg
Example Gnollish architecture.
StateKoiapian City-state
ProvenceSluptprond Principality
RegionKrëio-köbze Forest
Founded1241
Community LeaderLord Heack vyim Mɑnkfilf
Area4 km2 (1 mi2)
Average Yearly Temp6°C (42°F)
Average Elevation4204 m (13792 ft)
Average Yearly Precipitation276 cm/y (108 in/y)
Population1082
Population Density270 people per km2 (1082 people per mi2)
Town AuraAbjuration
Naming
Native nameIyuzeld Zmemol-glodumisg
Pronunciation/zmeˈmol/ /gloˈdumisg/
Direct Translation[chef; cook] [winery]
Translation[Not Yet Translated]

Iyuzeld Zmemol-glodumisg (/zmeˈmol/ /gloˈdumisg/ [chef; cook] [winery]) is a temperate Town located in the Sluptprond Principality of the Koiapian City-state.

The name Iyuzeld Zmemol-glodumisg is derived from the Gnollish language, as Iyuzeld Zmemol-glodumisg was founded by Giant Black Widow Spiders vyim Yuvnoyutsɪxt, who was culturaly Gnollish.

Climate

Iyuzeld Zmemol-glodumisg has a yearly average temperature of 6°C (42°F), with its average temperature during the summer being a freezing 0°C (32°F) and its average temperature during the winter being a cool 13°C (55°F). Iyuzeld Zmemol-glodumisg receives an average of 276 cm/y (108 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Iyuzeld Zmemol-glodumisg covers an area of nearly 4 km2 (1 mi2), and an average elevation of 4204 m (13792 ft) above sea level.

Overview

Iyuzeld Zmemol-glodumisg was founded durring the early 13th century in winter of the year 1241, by Giant Black Widow Spiders vyim Yuvnoyutsɪxt. The establishment of the new community went well, with no major obsticles durring construction.

Iyuzeld Zmemol-glodumisg was built using the conventions of Gnollish durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Iyuzeld Zmemol-glodumisg is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Iyuzeld Zmemol-glodumisg is buildings are arranged within a network of broad flagstone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The town emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. Unfortuantly, these minimaly adiquite are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Iyuzeld Zmemol-glodumisg makes it abundantly clear the town suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye.

Civic Infrastructure

Iyuzeld Zmemol-glodumisg has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Iyuzeld Zmemol-glodumisg.

Iyuzeld Zmemol-glodumisg has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Iyuzeld Zmemol-glodumisg has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Iyuzeld Zmemol-glodumisg has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Iyuzeld Zmemol-glodumisg has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Iyuzeld Zmemol-glodumisg's public wards, blessings, and other arcane systems.

Iyuzeld Zmemol-glodumisg has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Iyuzeld Zmemol-glodumisg has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Iyuzeld Zmemol-glodumisg's chapel was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

In Iyuzeld Zmemol-glodumisg there are unidentifiable people in the fog, but it seems to be okay.

The Kapre near Iyuzeld Zmemol-glodumisg are known to be more aggressive than normal.

Iyuzeld Zmemol-glodumisg's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves embarking on a group pilgrimage to channel Illusion energies of tier 2 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4382 m2
    • Cattle and Similar Creatures: 270
    • Poultry: 3246
    • Swine: 216
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 108

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 2
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 10
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

327 of Iyuzeld Zmemol-glodumisg's population work within a Foundational Occupation.

734 of Iyuzeld Zmemol-glodumisg's population do not work in a formal occupation, but do contribute to the local economy. 21 (2%) are noncontributers.

Points of Interest

Iyuzeld Zmemol-glodumisg's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

A vast influx of newcomers over the last (30912 % 6)+1 years has greatly spiked Iyuzeld Zmemol-glodumisg's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.

In time immemorial, reportedly some time during the early 2nd century the Kami spared the town from an attack. One of Iyuzeld Zmemol-glodumisg's local festivals commemorates this miracle.

History